Home

Tips and Tutorials for PSP 8

Graphics


Burnished Copper Text

 
This tutorial is NOT to be scripted or made into a "Quick Guide" unless it is for your own personal use. 
 


To do this tutorial you will need a working knowledge of PSP. If you are new to PSP, or have a problem doing this tutorial, you can find me at Raven's PSP Forum, be happy to help you out. 

You also need my Firewall gradient.
Click here to download. Unzip it and extract to your gradients folder.


This is an easy tutorial, I've included many screen shots to try to show each step in detail. 

 

 

Step 1

Open a new image 600 X 300
Set the background to Transparent.  


 
Step 2

Click on your background fill to open your Materials Palette.
Click on Gradient and find the gradient "mqc Firewall"
Set your foreground color to White.

 

 
Step 3
Go to your Tool Bar, click on your Text Tool .
Check your Tool Palette ( F4 will open it )and make sure it's set for Vector Text. 

Click on your image with the Text Tool.
Choose your font and size. For sizes over 72 just type in the size you want.
Check "Anti-alias". Set the "Stroke" to 3.
I set the Kerning to 135 to space out the letters. 
You can leave that with "Auto kern" checked if you want.
Checking "Remember Text" will save your settings in case you have to start over.
Click Apply.

Go to Objects>Align>Center in Canvas.

(shown at 50%)

 

 

Step 4

Go to Selections>From Vector Object.
You need to keep your text selected for the next steps.
Go to Layers>Convert to Raster Layer. You cannot add effects to vector text.

 

 

Step 5

Go to Effects>Artistic Effects>Hot Wax Coating.
Your foreground color should be still set to White.

 

 
Step 6

Go to Effects>Artistic Effects>Enamel.
Use these settings, color #C7AC87.

 

 

Step 7

Go to Effects>Artistic Effects>Contours.
Use these settings, color Black.

 

 
Step 8

Go to Selections>Select None.
Go to Effects>3D Effects>Inner Bevel.
Use these settings. Click on Save . Name it "old metal".

 

 
Step 9

Go to Effects>3D Effects>Drop Shadow.
These are the settings I used, use whatever looks right for your image.
It's best to keep your shadow on a separate layer so you can change it easily.

 

 

 

 


Note

If you want a smoother Copper look open your layer Palette and click on Raster 2.to select it.

Go to Effects>3D Effects>Inner Bevel.
Look for the setting Fireside (I think it's a custom setting).
Change the Angle to 19 and the Intensity to 45.
The settings should look like this, color #F0A371.

 

 

Step 10

If you want a matching background for your text make a rectangular selection around your text.
  

 

 
Step 11

Open your Layer Palette, click on Raster 1 to select it.

Go to Layers>New Raster Layer, or click on the first icon on your Layer Palette .
Flood fill with the gradient.
Your new layer will be added under your text and shadow.

 

 
Step 12

Go to Adjust>Add/Remove Noise>Add Noise

 

 
Step 13

Go to Effects>Art Media Effects>Charcoal.

 

 
Step 14

Repeat the Enamel settings from earlier.

 

 
Step 15


Repeat the Contours settings from earlier.

 

 
Step 16

Go to Selections>Modify>Select Selection Borders.

 

 
Step 17

Go to Effects>3D Effects>Inner Bevel.
Use the setting "old Metal" that you saved earlier but make these adjustments. 
The Color is #AC8888.

 

 
Step 18

Go to Selections>Invert.
Now your border is not selected, but the inside portion of your background is.

 

 
Step 19

Go to Adjust>Blur>Motion Blur.

 

 
Step 20

Use the same Inner Bevel settings as you used for the border.


(Shown at 75 %)

 

 

Step 21

Go to Selections>Select None.

That's it, you're done.:)

Back to top of page

 


To Match the smoother copper look.
Use the Fireside Inner Bevel setting with the same variations as earlier.
Apply that bevel over the finished background.
You can bevel each selection or you can select none and add it once.

 

 

 

Experiment, and have fun!

Tutorial Index

Tips and Tutorials for PSP 8

PSP LinksUpdatesHomeGuest BookGraphics

Raven's PSP Forum

Copyright 1999-2004 MQ Creations. All rights reserved.
Revised: July 03, 2004